WoW: A single skill change ruined my favorite class

 


The new World of Warcraft: Shadowlands expansion works across many classes. And while DLPrivateServer author Benedict Grothaus already knew what was going to happen to his favorite class, a change really ruined his fun.


What kind of class is that? Since shortly before WoW: Legion, I have played the villain, especially since I really liked the new "illegality" specification. Sabers, pistols, and flintlock rifles - true pirate style!


At that point, I already found Dread Blades to be a great ability (and will thankfully even return with Shadowlands), although a bit more weapons and range could have been built for my liking otherwise. That would have been groundbreaking once.


But now, I have almost completely lost my interest in the outlaw, the outlaw in English. Guilt is a change that many players may even like.




Back in Legion, the "Dread Blades" also got nice skins.


What is the change? One special ability that came with Legion was the dice of destiny. They provide the villain with various benefits that make him stronger in combat.


Originally, it was an ability that used combo points to cast these buffs at different durations. You could throw as many times as you wanted.


Since the previous patch 9.0 for World of Warcraft was applied, the Shadowlands skill change is now in-game. This removes the combo point cost from the dice and adds a cooldown instead. Davy Jones' smelly beard, why?


Less gambling, less fun


That's why the change is stupid: The idea behind the change is to get away from the outlaw game aspect a bit by making the benefits have a fixed duration. And the cooldown can still be reset with the passive ability "Restless Blades." However, it bothers me enormously because:


  • if I don't have a perk, I need have to laboriously spend combo points to reset the cooldown
  • The cooldown ensures that the entire spec plays a little more unevenly. Somehow the "flow" is missing
  • The game was part of the outlaw class imagination. Restricting them in some way doesn't fit.

I even had a WeakAura, especially for the cubes! By the way, WeakAuras is one of the most important plugins for WoW.


I can understand how annoying outlaw players were doing such inconsistent damage, and we're so reliant on luck. But that's still the case now, and if you have bad dice, you can't even roll again for a moment.


Additionally, "Between the Eyes" no longer stuns but only increases the critical damage taken by the target. I can see that the ranged stun was too strong, especially in PvP, but it's even more important than the correct buffs are there from the dice with this change. If they are missing, the entire rotation must be unnecessarily prolonged if you really want to play efficiently.


No alternative? For the outlaws? Not really. "Cut" is now a basic skill and should be permanently maintained anyway. In return, another specialization has become quite attractive: deception.


After "Sub-Rogues" have, according to Uldir, become completely unusable for PvE in Battle for Azeroth, they are at least currently one of the strongest DPS classes in Shadowlands. There are many reasons for this:


  • "Finding weaknesses" is now easier to target and maintain. What causes more damage
  • Cooldowns can be coordinated a bit better, making the spec a bit easier to play and forgiving mistakes.
  • the new "black powder" spell makes the deceiver attractive even in combat against multiple targets
  • If you stand behind the enemy, you are even stronger than before—an optimal bonus for PvE with a good tank.



So if you want to hang your scimitar on the wall and are ready to use daggers, you should take a look at the deception villain in Shadowlands. For me, the villain is dead for the moment; I will switch to the undead!


From the turning of the blade to the movement of bones


After changing my outlaw, I will change to Death Knight in Shadowlands. I think the recurring abilities and changes, especially for Frost Death Knights, are extremely enjoyable. In beta, Frostie plays very well with a two-handed sword. And when they unpack their "extinction" with a thick two-handed sword, it looks like something.


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Traditionally, I play a different class than "Main" in each expansion anyway. BFA was the exception with the villain that I already played for Legion. So, anyway, maybe it was time for a change of scenery. Other than that, my raiding party needs a death knight, and since I wanted to change anyway, that makes sense.


As it stands, Shadowlands is almost finished. If the playstyle stays that way and maybe the numbers change a bit, the death knight will become my new favorite. That's how long the villain stays on the bench, even if he's still my second main character.

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